Disclaimer

This is not a full game, but an in-class project, focused on creating a networked multiplayer game using a custom (integer based) deterministic collision engine

The online gameplay works by passing on inputs to the other players several times per second. By using a custom lock-step deterministic engine this will result in identical gameplay on each device.

Gameplay

King of the hill: Control the center of the map with your units (can be tracked by the color of the flag)

Controls

Camera Movement: WASD

Camera Rotation: QE

Camera Zoom: Scroll

Change Team (Local mode only): Left & Right Arrows


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